|
Post by lucas on May 15, 2018 20:01:58 GMT -8
Pick a priority for each class (race, magic, attributes, skills, resources) one priority per class( A,B,C,D,E)
Priority race Magic attributes skills resources /spell points A Metahuman Human Magician 30 points 40 points 1,000,000Y /50 B Human Human adept/Metahuman magician 24 points 30 points 400,000Y /35 C human Metahuman adept 20 points 24 points 90,000Y /25 D human None 17 points 20 points 5,000Y /15 E Human none 15 points 17 points 500Y /5
RACE: If you want a Metahuman Priority A must be assigned to the Race category. Be sure to look up Racial Modifiers. Humans receive no special modifications or abilities, if you're creating a human, Priority E is recommended.
MAGIC: If human and to be a magician, Priority A must be assigned to Magic. If Metahuman, assign Priority B to Magic.
ADEPTS: Magicians with limited abilities, assign priorities differently. Humans must assign Priority B to Magic and Metahumans assign Priority C.
ATTRIBUTES: Determines how many attribute points may be distributed to the characters six physical/mental attributes (body, quickness, strength, intelligence, willpower, & charisma) the higher the priotiey the greater the points available. these points are assigned as you wish, keeping in mind two limitations: no character can start with an attribute higher then their racial max and all attributes must have a minimum rating of 1. After points have been assigned apply any modifiers available based on race chosen. Remember the modified rating can not exceed racial maximums or fall below 1 either.
SKILLS: See Skills list to choose skills and assign points available from Priority level chosen. Only characters with a Magic Rating (those that received an appropriate priority of Magic) may use the Sorcery and conjuring Skills. It often works best for the player to make a list of skills that they want and then assign the skill points to the skills. No starting character may have a skill rating of more then 6.
ALL SPECIALTIES ARE SUBJECT TO GAME MASTER APPROVAL If using specialties: Any one general skill may only have one specialization and each general skill can only be acquired once. Add +2 to the general skill rating, this determines the specialty rating, then -2 from the general skill rating.
ex: if character has specialization in Ares Predator (gun).
Pistols 5 ares predator 7 (5 +2) all other fire arms 3 (5 -2)
Language: All characters know their native language at a rating equal to their intelligence +2 (this total may exceed 6), characters with a street lifestyle also have a local dialect language like City Speak or tunnel talk at one-half their intelligence rating, round down. other languages may be purchased at character creation.
RESOURCES: Provides two things: money to purchase Cyberware, gear, & extras, and Force Points to acquire Magic spells and focuses. Only Magicians receive force points, but all characters get the money.
|
|