Post by lucas on Jul 30, 2020 22:42:05 GMT -8
Thinking Outside the Box- this allows subject to use perception as a bonus
Tank- Harder to kill
Gunslinger- +10% on pistols
Damn Good Ground- +10% when elevated position
Squadsight- if a member of the squad can see them so can you
Executioner- badly wounded opponents are killed outright
Flush- Free shot on hidden opponents
Low Profile- partial cover becomes full cover
Quick Draw- draw and shoot in the same post
Good Listener- moral is increased and your willpower adds to their will power
Cool Under Fire- never panic when the stakes are high
Precision- your hand is steady and you receive +10% bonus when repairing/building items
Deep Pockets- can carry two items that are bulky such as grenades or medkits
Savior-you bring one char back from immediate death
Field Medic-med kits are useable three times instead of one and done
In the Zone- can shoot again if opponent dies from a shot
Run and Run -+10% on rifles
double Tap- fire again if opponent is hit
cover Fire-if hidden opponent fires upon your team you get to return fire with no penalty
Iron Will-will not panic ever
Spatial Awareness- you know how everything is going to fit together
Nimble Fingers- you can get your fingers into the smallest of spaces and do not have to see how to manipulate something
Sprinter-quadruple your speed in a short burst
Overwatch-+10% on sniper rifles
Lead Hose-+10% on LMGs
Sweet Spot-+10% on launchers
Incoming- +10% on thrown weapons
We Have Ways- +10% on interrogation
EUREKA!- double perception for research
Will to Live-bleed out instead of dying outright
Heat Ammo-+10% damage to robotic opponent
Rapid Fire-take two shots per post second shot is at -10%
Holographic Sight-+10% after every missed shot
Lightning Reflexes-first shot aimed at you ALWAYS misses, attacker suffers -10% to hit roll