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Post by lucas on Oct 22, 2019 19:28:06 GMT -8
body 3 quickness 3 strength 2 intelligence 5 charisma 1 willpower 5 essence 6 magic 6 reaction 3
INITIATIVE +1d6
Skills Conjuring 4 Etiquette (law Enforcement) 2 Etiquette (street) 3 Firearms 3 Magic theory 4 Sorcery 6 Unarmed Combat 2
Cyberware none (mage)
Gear (3) expendable fetishes Armor Jacket (5/3) HK 227 SMG (laser sight and 100 rounds APDS) Micro Transceiver Power focus (5) Stim patch (2) Trauma Patch (2) 4
STARTING CASH
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