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Post by lucas on Oct 22, 2019 19:22:25 GMT -8
body 1 quickness 3 strength 1 intelligence 4 charisma 2 willpower 5 essence 6 magic 6 reaction 3
INITIATIVE +1d6
Skills Conjuring 4 Firearms 2 Magical theory 5 sorcery 6 Throwing weapons 2
Cyberware none (mage)
Gear Armor Jacket (5/3) Fetishes (reusable for all spells they know) Flash grenades (2) Hermetic Library (2) Lined coat (4/2) Power focus (1) Ruger super warhawk (laser sight, 20 explosive rounds)
Spells Manaball 4 Clairvoyance 2 Invisibility 4 Barrier 3
Notes Lowlight vision
STARTING CASH
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