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WYRM
Apr 22, 2020 12:32:04 GMT -8
Post by lucas on Apr 22, 2020 12:32:04 GMT -8
Characteristics: Wyrm is a great lizard, slow and ponderous, a non magical cousin to dragons or, some say, a stunted form akin to the axolotl. Wyrm is the totem proudly flourished by the Welsh Dragon shamans or Dragon druids (improperly self-named, it should be pointed out), who understand the affinity of their totem with the great national symbol of their land. Wyrm is not intelligent, nor is he swift. He is slow to act and unable to seize the initiative when events transpire rapidly. But he has strength, great recuperative powers, and is merciless once he has gained the upper hand over an enemy. He is peaceable, but unforgiving if provoked. Lastly, Wyrm has a singular power of will, and can dominate others simply by force of this will. Favored Environment: Mountains. Advantages: +2 dice for health and manipulation spells, +2 dice for conjuring mountain spirits. Disadvantages: Wyrm often does not know when to let go: if engaged in combat or another ongoing opposed activity (like playing out a session of the Druidic Stone Game), Wyrm must make a Willpower (6) Test to quit and do something else instead. Wyrm is also slow and lazy, and sleeps for lengthy periods. Wyrm shamans must sleep an average of at least 70 hours per week.
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