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SEA
Apr 22, 2020 12:27:47 GMT -8
Post by lucas on Apr 22, 2020 12:27:47 GMT -8
Characteristics: The sea is the birthplace of all living creatures. She is unfathomable and moody. She can be tranquil and comforting, or fearsome and destructive. Though she possesses great wealth, she jealously guards what comes into her hands. The Sea can be a powerful ally, but she must be courted with the greatest of care. Favored Environment: On or near bodies of salt water. Advantages: +2 dice for health and transformation manipulation spells, +2 dice for conjuring salt-water spirits and ship spirits (hearth spirits). Disadvantages: A Sea shaman will not give anything away. She must receive at least token payment for any secret she reveals or object she lets pass out of her possession. What counts as suitable payment is completely up to the shaman, but will reflect her feelings toward the recipient. A loved one may receive a valuable artifact for the price of a kiss, while someone in disfavor with her will have to pay huge sums for the smallest gift. A Sea shaman is very proud and must make a Willpower (4) Test to avoid flying into a rage if insulted. While enraged, the shaman may yell, insult, or threaten, or even (if provoked further) actually attack the offender. The rage lasts 4 Combat Turns, but the shaman can reduce that time by 1 turn for every 2 successes achieved in a Willpower Test.
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